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Posted: April 05, 2008 03:39 pm   
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Just something I'm working at for somewhere else, nothing to do with this place.


Transformer

Name: Peregrine.

Faction: decepticon

Height: 24 feet.

Gendertype: male.

Alt. Mode: Sukhoi SU-30

Basic Physical Description: while strongly built, to withstand quite a bit of punishment, Peregrine is not a overly bulky mech in his bipedal mode. On the ground, sure he would make a poor ballet-dancer, but he isn't a lumbering giant either. His head is somewhat sharp, probably a bit dragon-like, with two pairs of horns curving back from the top of the helm. His body is the fairly humanoid configuration of most mechs, though both his legs and arms are tri-jointed, ending in hands/feet equiped with four sharp talons each. However, he's also got a second pair of arms; usually neatly folded away on his back and protected by additional armor-plates. Both ready to fold out and forwards at a moment's notice if needed.

Description or picture of alt. mode: http://img.photobucket.com/albums/v112/Tioan/su30.jpg

Personality: volatile to a degree, Peregrine has a tendency to act before he gets around to thinking, especially if it's something he feel strongly about. This is also quite often hopelessly tied up with his curiosity, which has set him running after something new and interesting often enough. Especially after his superior officers finally got it through to him that the fights he all too often got into was not.a.good.idea. Sure he's got a prideful streak, like all Seekers. Mishaps, being made fun of or failing at something is likely to be responded to with a bout of ranting and grumbling fit to blow someone's audios out. But these days he's not so much likely to react with violence, and will see the humor in things, eventually. Not sparked as part of a trine, and probably bit of a loner, Peregrine also enjoys any mission that will take him out and away for a good long while. Such as solo scout missions or border patrols. Nothing like plenty of empty space, with no-one around for lightyears, where he can think and fly without such silly, little things like war. Besides, when he does fight, the rush is all the stronger due to those periods of quietness.

History:

Weapons: (Max of 2 firing weapons, 1 melee OR 2 melee and 1 firing. Less is fine also.)



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Shiny thing
Just beyond my grasp
I want it!

The Critter Forum.

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